Designing at the intersection of Physical Craft, Emerging Technology, and the Human Experience.

Product Design ■

Connecting parents and children when other tools are offline.

A DIY-kit designed for primary school students that assembles into a messenger that uses long-range, low-power mesh networks to enable communication between parent and child in the aftermath of high-magnitude earthquakes.

ROLE: CREATOR + DESIGNER
DURATION: 4 MONTHS
TIME: FALL 2023

Product Design ■

A tactile analogue control for complex digital systems.

A smart home control that seeks to simplify interactions with complex system of digital components through basic form, natural materials, and tactile interactions.

ROLE: DESIGNER
DURATION: 4 WEEKS
TIME: SPRING 2023

Digital Design ●

Reimagining the digital identity of an iconic LA art institution.

Reimagining the role of a museum for the digital age. A cross-platform institutional digital identity centered on accessibility, negative space, and elevation of art.

ROLE : DESIGN LEAD
DURATION: 18 MONTHS
TIME: 2019

Digital Design ●

Using Augmented Reality to reconsider monuments in the digital age.

A collaboration between the Los Angeles County Museum and Snap exploring how augmented reality can be applied to visualize public dialogues around accessibility and inclusion.

ROLE: TECHNICAL LEAD (LACMA)
DURATION: 3 MONTHS
TIME: SUMMER 2020

Speculative Design ▲

A speculative journey seeking alternatives to surveillance capitalism.

A speculative narrative, interface, and software demo that considers a digital economy that incorporates consent, accountability, and privacy through the lens of Mixed Reality wearable technology.

ROLE : DESIGNER
DURATION: 6 WEEKS
TIME: SPRING 2023